]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/Super Polarity.csproj~
Adds Visual Studio gitignore
[rbdr/super-polarity] / Super Polarity / Super Polarity.csproj~
diff --git a/Super Polarity/Super Polarity.csproj~ b/Super Polarity/Super Polarity.csproj~
deleted file mode 100644 (file)
index 520cdc4..0000000
+++ /dev/null
@@ -1,76 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
-    <ProductVersion>8.0.30703</ProductVersion>
-    <SchemaVersion>2.0</SchemaVersion>
-    <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
-    <OutputType>WinExe</OutputType>
-    <AppDesignerFolder>Properties</AppDesignerFolder>
-    <RootNamespace>GameName1</RootNamespace>
-    <AssemblyName>Super Polarity</AssemblyName>
-    <FileAlignment>512</FileAlignment>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <PlatformTarget>x86</PlatformTarget>
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>bin\WindowsGL\Debug\</OutputPath>
-    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
-    <PlatformTarget>x86</PlatformTarget>
-    <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
-    <OutputPath>bin\WindowsGL\Release\</OutputPath>
-    <DefineConstants>TRACE;WINDOWS</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-  </PropertyGroup>
-  <PropertyGroup>
-    <ApplicationIcon>Icon.ico</ApplicationIcon>
-  </PropertyGroup>
-  <ItemGroup>
-    <Compile Include="SuperPolarity.cs" />
-    <Compile Include="Program.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
-  </ItemGroup>
-  <ItemGroup>
-    <Reference Include="OpenTK">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
-    </Reference>
-    <Reference Include="MonoGame.Framework">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
-    </Reference>
-    <Reference Include="Lidgren.Network">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
-    </Reference>
-    <Reference Include="Tao.Sdl">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
-    </Reference>
-    <Reference Include="System" />
-    <Reference Include="System.Xml" />
-  </ItemGroup>
-  <ItemGroup>
-    <Content Include="..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
-      <Link>SDL.dll</Link>
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Icon.ico" />
-  </ItemGroup>
-  <ItemGroup>
-    <Folder Include="Content\" />
-  </ItemGroup>
-  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
-</Project>